
Good range and ability to pressure opponents with the running attack. Dark Souls 2 - Surprisingly great for pvp and pve. I'll always remember taking the golem axe into the tomb of the giants and whipping people off the cliffs there.

The verdict: Dark Souls 1 - Underwhelming for pvp but good in pve.
#Battle axe 3.5 series#
I have played with axes in pve and pvp for every game in this series except Demon Souls. Screw this neglection to 3 classes and give me that sweet Fromsoft love you give Katanas, Curved swords and Straight swords. Lastly axes have 0 unique ash of wars in both Greataxes or Axes while Swords have Stormblade. They've neglected axes in every single god damn soul-series type of game and it's annoying. Anyways axes, maces, flails are the most neglected class and I wrote this on axes because I have the biggest issue with them of them all. Occult Forked Hatchet should deal more damage. That is at 99 arcane and 25 dexteriy in case you're wondering. On top of that Occult Forked Hatchet does less damage than Occult Scavenger despite using same amount of attributes and one having less range, worse speed and design. They have the same issue except they can at least do a bit of damage. So if you thought you could dual wield the other alternatives such as maces or flails sorry to disappoint you. So no love was given to either maces, flails or axes in this game. Also the biggest laziness of this dual wielding axes is it is EXACLY the same animation as dual wielded maces and flails. This makes two-handing obsolete in these class except for the axe-class where it's better two-handed than dual wielded because no one saw a Berserker in movies and thought they were dumb as rocks and only slammed axes to to the feet of their foes. Why are Straight Sword allowed to dual wield and hit both swords at the same time while retaining excellent range and axes are not? Katanas are more balanced in that way they actually hit like the axe does with one swing and then the next afterwards, but Straight Swords, spears, curved swords and so many others don't follow this rule. Favoring over Straight Swords once again due to Ornamental Swords existing. It should have been the only axe in the game with both axes count as one armament instead of giving us two axes to upgrade. They also dumped the first hype on seeing Stormhawk Axe for the first time when seeing the npc Nepheli using it against Godrick. It's a bigger chance you hit yourself on the foot than an actual player with axes. Greataxes also doesn't have a stupid animation where you hit with your left weapon first with a missed attack on the ground and then uses the right weapon afterwards with no range to boot to the ground. To make it even worse the dual greataxe moveset is faster, more range, more damage, more poise damage and the only downside being weight if you even care about that. Also dual axe attack slides forward on the first dual attack because they realised too late it was such a bad animation it had to have more range or they just thought they could get away with another soul-series with bad axe animations. I'd even argue it's perhaps even slower than that because of the lack of range and distance you have to go through to pull off an attack with a damage worse than any other weapon on an enemy. As long as they keep trying to buff the speed, without touching the hyperarmor, axes are always going to function as worse straight-swords.ĭual wielded axes uses the animations like it's heavier than a greataxe. The powerstanced moveset also needs a lot more hyperarmor, not more speed. It wouldn't make them significantly stronger in pvp, but would make them feel much more intuitive to play in general. Hammers can keep their higher poise break, but there is no reason axes shouldn't have just as much hyperarmor on their regular charged R2s. The hyperarmor that the mace has on its charged R2 attacks, that's what the entire axe class needs. The most reliable way to use charged attacks (excluding Iron Cleaver's amazing R2) without fear of getting staggered is in conjunction with War Cry, which requires a lot more setup to deal damage, compared to other weapons that are much faster and have more range.

In Elden Ring, axes are supposed to specialize in using charged attacks, but they have no hyper-armor that would enable them to properly use this feature. In previous games they had high damage and stagger, to the point where they could stunlock, but were balanced by their slower speed, and somewhat predictable moveset. Increasing the attack speed is better than no buff at all, but it doesn't really help with the main weaknesses of axes, being their lack of range, stagger and poise. If From wants axes to be a decent weapon class, they have to stop trying to balance them like straight-swords.
